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Arlington Cruz
Los Angeles, CA / 917.340.3749
password: demo



3D Character Animator with a goal to create outstanding game animations. Experienced in Both Keyframe and MoCap for console, PC, mobile & VR games.


· 3D Character Animation · Rigging · Animatics/Previz · Autodesk Maya · Unreal Engine 4 · Photoshop

· Modeling · 2D Animation · Bilingual (Spanish) · Motion Builder · CryEngine · Flash

· Texturing · Storyboards · Xsens · Premiere · Illustrator

· Concept Art · Video Editing · Ikinema Orion · After Effects · Jira & Tortoise SVN


Various Clients April 2018 - Present

Freelance Animator

· Created Biped and quadruped character Animations for upcoming game projects including E3 Demo 2018 (unannounced project)

· Ongoing game animation support for various clients in Console,Pc, Mobile, Ar,Vr

Survios December 2015 - April 2018

Gameplay Character Animator

· Created high-quality game animations using MoCap and Hand-Keyed methods and implemented in Unreal Engine 4.

· Created AI, Player UI Character select, Environmental, In-Game cinematics for highly-acclaimed VR games: Raw Data, Sprint Vector, and upcoming Creed: Rise to Glory (Released on Oculus, HTC Vive and PSVR).

· Created Key Art, Pose and Animation Libraries used by Marketing and Animation teams for press, websites/social media, and gaming conventions, such as GDC, E3 and PAX.

· Animation implementation in Unreal Engine, using Animation Blueprints, Data assets, Blendspaces, and State Machines.

· Collaborated with Engineers & Designers to solve challenges and limitations in VR in order to improve player experience.

· Rapidly brainstormed and prototyped new mechanics for Designers, Engineers and Tech Artists.

· Modification and cleanup of MoCap data.

· Raw Data reached #1 on Steam sales, while being the only animator supporting game for 1 year.

· Experience with realistic and cartoony/stylized character animations.

· Gathered, edited reference Animation libraries and inspiration materials for game teams.

Big Red Button Entertainment November 2011 - July 2014

Character Animator

· Character Animator for Sonic Boom: Rise of Lyric for WIIU.

· Created character an­­­imation libraries for main characters and enemies.

· Researched/prototyped mechanics animations, with designers and programmers.

· Created additional environmental, vehicle and level camera animations.

· Created assets for E3 Trailer, reveal footage, camera work, screenshots for major gaming sites.

· Assisted on cinematics implementation.

Various Clients September 2010 - Present

Freelance Animator

· Character animation for Indie games and short Films for various clients.

Dialway LLC - Storyboard Animatic Artist November 2008 – September 2010

· Created all art assets for animated film, The Dark Prince.

Pacific-West Pictures – Storyboard Artist August 2008 - November 2008

· Created storyboards/animatics for film, The Shadow Player.

Animated Film (Untitled) – 2D Animator June 2008 - August 2008

· Traditionally animated scenes in film for independent filmmaker.

Scholastic Media - Aftereffects Animator April 2008 - June 2008

· Animator and rotoscope artist for Children’s Educational game, Animal Genius.

Lilanga LLC - Background/Prop Artist April 2007 - April 2008

· Design and color backgrounds and props using Adobe Flash and Maya for animated TV show, Lilanga.

Adecco Staffing – Staffing Consultant July 2006 - April 2007

· Recruited, counseled, evaluated and processed qualified candidates for various clients throughout the U.S.


School of Visual Arts – Bachelor of Fine Arts, Animation June 2006


Animation Human Spirit Award Winner on 17th Annual Dusty Film and Animation Festival