Arlington Cruz
Los Angeles, CA
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PROFILE
• 10 years crafting experiences and telling stories through character animation
• Experienced in both keyframe and MoCap for film, console, PC, mobile, and VR games
Game Credits: Sonic Boom:Rise of Lyric (Wii U), Raw Data, Sprint Vector, Creed: Rise to Glory (Oculus, HTC Vive and PSVR),
Perfect Dark (announced) WWE2k23- 3 more unannounced titles.
WORK EXPERIENCE
The Initiative. April 2019 • Jan2021
Gameplay Animator (contract)
Work with design team to create previz, prototypes, and production animations to realize the look and feel of the game
Collaborate with design and engineering to troubleshoot new game mechanics and proper implementation in engine for AAA announced title
Create main animations for Al and main characters in locomotion, interactive and non interactive animations via keyframe and motion capture methods
Create animation pose and reference/inspiration libraries and brainstorm /reference Docs
Big Red Button Entertainment. April 2018 • April 2019
Character Animator (contract)
• Create biped and quadruped gameplay and cutscene character animations for upcoming game projects including E3 demo 2018 (unannounced project)
• Ongoing game animation support for various clients in Console, PC, Mobile, Ar, Vr( TBA) Unity and UE4
Survios. December 2015• April 2018
Gameplay Animator
Created Al, player, UI, environmental, In-game cinematics for highly-acclaimed VR games
Made key art, pose and animation libraries used by marketing for press, websites/social media,and gaming conventions, such as GDC, E3 and PAX
Animation implementation in Unreal Engine, using animation blueprints, data assets, blend spaces, and state machines
Raw Data reached #1 on Steam sales, while being the only animator supporting game for 1 year
Big Red Button Entertainment. November 2011 • July 2014
Character Animator
Created character animation libraries for main characters ,enemies, vehicles, environment and level camera animations
• Researched/prototyped mechanics animations, with designers and programmers
• Responsible for anim assets used in E3 Trailer, reveal footage, camera work, screenshots for major gaming sites
Various Clients. September 2010 • Present
Freelance Animator
• Character animation for lndie games and short Films for various clients
Dialway LLC• November 2008 • September 2010
Storyboard Animatic Artist
• Created all art assets for animated film, The Dark Prince
Pacific-West Pictures - Storyboard Artist August 2008 • November 2008
• Created storyboards/animatics for film, The Shadow Player
Independent Animated Film. June 2008 • August 2008
2D Animator
• Traditionally animated scenes for Untitled film for independent filmmaker Cynthia Rodriguez
Scholastic Media • April 2008 • June 2008
Aftereffects Animator
• Animator and rotoscope artist for Children's Educational game, Animal Genius
Skills and Software
• 3D Character Animation • Photoshop • Autodesk Maya • Unreal Engine 4
• Modeling & texturing • 2D Animation • Motion Builder • CryEngine
• Flash • Premiere • Xsens • Unity
• Concept Art • Video Editing • VR/AR • IKinema Orion
• After Effects • Bilingual (Spanish) • Illustrator • Storyboard/Animatics/Previs
EDUCATION
School of Visual Arts – Bachelor of Fine Arts, Animation June 2006
AWARDS
Animation Human Spirit Award Winner on 17th Annual Dusty Film and Animation Festival